Let’s just count some upfront costs: two macs - one on x86, one on arm: 2000$ (extremely optimistic, assuming we get the cheapest ones and buy used), a bunch of time porting your game to two platforms, an annual extortion fee of 100$ (that will add up over time, good luck keeping your game up in the long run) and additional marketing money, assuming we’re going full-on serious, since this is not Steam, it will need its own promotion. Plus, since the arm macs are out, you need to essentially support TWO platforms! Yay! Macos is still a pain to do anything in, including its endless certificates, which barely ever work, annual extortion fees and the fact that you have to buy their hardware to even compile anything. So they can play your Windows version already. Macos users who are running Parallels are considered windows users - because they are using windows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |